Mobile Crowd Sensing (MCS) is a promising paradigm to collect large-scale network data globally.
However, how to motivate people to collect and share data is a challenge.
We believe the major reason that many MCS systems are not pervasive is because there are no incentives for people to use them.
Therefore, we present SensingGO, a system which encourages people to keep sensing data by multiple incentive mechanisms.
SensingGO is designed as a mobile game providing mobile, and pc-version applications.
As users walk around the real word, virtual coins appear on the map so that users can catch.
The aim is to collect as many coins as possible and can receieve incentives in the form of monetaryrewarding.
The sensed data are then transmitted to our backend server. The data we collected and the source code of SensingGO are open to anyone freely.
We also demonstrate the analysis of real mobile data collected from SensingGO.